Nature in Touch

Nature in
Touch

An immersive experience reconnecting humans and nature

Tools

Illustrator, InDesign, Photoshop, Figma, Blender

Role

Ideation, research, branding, UX/UI design, prototyping, 3D modeling

Duration

September 2024 to April 2025 | 8 months

The Research Question

What positive impact does nature have on mental health, and how can involvement in nature be encouraged? 

Overview

Nature in Touch is an immersive experience based in the heart of the urban city. The space provides nature to individuals where nature is inaccessible.

The Process

For the project, I conducted both primary and secondary research through a questionnaire where I uncovered essential findings on the beneficial connection between humans and nature. With these findings, I developed a solution to encourage involvement in nature.

Primary Research Insights

  • Humans and nature have become disconnected due to urbanization (Mantler & Logan, 2015).

  • Nature helps humans both physically and mentally decreasing loneliness and stress, encouraging better immunity, lowering heart rate and more (Franco et al., 2017; Tate et al., 2024)

  • Spending time in nature and using the senses brings positive well-being (Franco et al., 2017).

  • Nature greatly benefits humans, and at least 120 minutes per week should be the goal for time spent in nature (White et al., 2019).

  • Technology can be used to strengthen the relationship between humans and nature (Charles et al., 2018).

Questionnaire Findings

  • People see nature as a space with an abundance of plant life.

  • Nature is a space to use the senses.

  • Nature offers light, fresh air, and calming sounds.

  • Nature calms people, offers a clear headspace, separates people from technology, offers an escape and allows individuals to feel energized.

  • People enjoy being active in nature including walking and running.

  • Many individuals do not feel that they spend enough time in nature .

  • People experience barriers to enjoying nature such as weather and climate, responsibilities including school and work, and living in an urban environment with little access to nature.

  • To encourage people to spend more time in nature, individuals require accessibility to nature, a safe environment, a comfortable climate, a social network to enjoy nature with, or a fun activity. 

  • People see nature as a space with an abundance of plant life untouched by humans.

  • Nature is a space to use the senses.

  • Nature offers light, fresh air, and calming sounds.

  • Nature calms people, separates them from technology, offers an escape, beautiful scenery and allows individuals to feel energized.

  • People enjoy being active in nature including walking and running.

  • Individuals enjoy exploring nature.

  • Many individuals do not feel that they spend enough time in nature.

  • People experience barriers to enjoying nature such as weather and climate, responsibilities including school, work, chores, and living in an urban environment with little access to nature.

  • To encourage people to spend more time in nature, individuals require accessibility to nature, a safe environment, a comfortable climate, a social network to enjoy nature with, or a fun activity. 

Design Deliverables

After collecting the research, I determined to connect humans and nature, an immersive experience would be the ideal solution. This would be an accessible, convenient, affordable, and enticing way to get people closer to nature, and encourage a greater interest in the outdoors. For the design, I determined I would create a 3D model to envision one of the spaces, establish the branding of the space, a campaign including two posters and a billboard, and a website to frame the project and share the immersive experience with audiences to bring them closer to nature.

Personas

Branding

3D Model of the Space

Videos of the Space

Please set the quality to 1080p HD in the video settings if blurry!

The following video is shorter but at higher quality to show the ideal presentation of the space.

Campaign to Advertise the Immersive Experience

Billboard

Website

Figma Prototype of the Website

References

Mockups


Mockups-design.com. (n.d). Billboard mockup / 12x4 m [Mockup]. https://mockups-design.com/billboard-mockup-12x4-m/

Mockups-design.com. (n.d). Free macbook pro mockup [Mockup]. https://mockups-design.com/free-macbook-pro-mockup/


Audio in Video


Artembirdman. (2022). River in the forest [Audio].  Pixabay. https://pixabay.com/sound-effects/river-in-the-forest-17271/

Dr. Macak. (2021). Forest wind and birds [Audio]. Pixabay. https://pixabay.com/sound-effects/forest-wind-and-birds-6881/


Textures & HDRIs


AmbientCG. (n.d). Grass 001 [Texture]. AmbientCG.  https://ambientcg.com/view?id=Grass001

Baglioni, C. (2025). Trident maple bark [Texture]. Poly Haven. https://polyhaven.com/a/trident_maple_bark 

cgbookcase.com. (n.d). Wood 09 [Texture]. cgbookcase. https://www.cgbookcase.com/textures/wood-09

Majboroda, S. (2024). Autumn field [HDRI]. Poly Haven. https://polyhaven.com/a/autumn_field

Mischok, A. (2020). Urban street 04 [HDRI]. Poly Haven. https://polyhaven.com/a/urban_street_04

Savva, D., & Cilliers, R. (2022). Rock boulder dry [Texture]. Poly Haven.  https://polyhaven.com/a/rock_boulder_dry

Savva, D. (2024). Knotted pine bark [Texture]. Poly Haven. https://polyhaven.com/a/knotted_pine_bark 

Tuytel, R. (2023). Concrete layers 02 [Texture]. Poly Haven. https://polyhaven.com/a/concrete_layers_02

Tuytel, R. (2021). Plywood [Texture]. Poly Haven. https://polyhaven.com/a/plywood

Tuytel, R. (2019). Rock 01 [Texture]. Poly Haven. https://polyhaven.com/a/rock_01


Icons


Facebook. (n.d). [Facebook logo, image]. Facebook Brand Resources and Guidelines. https://about.meta.com/brand/resources/facebook/logo/ 

Instagram. (n.d). [Instagram logo gradient glyph, image]. Instagram Brand Resources. https://about.meta.com/brand/resources/instagram/instagram-brand/ 

X. (n.d). [X logo black, image]. X Brand Toolkit. https://about.x.com/en/who-we-are/brand-toolkit 


Information


Charles, C., Keenleyside, K., Chapple, R., Kilburn, B., Salah van der Leest, P., Allen, D., Richardson, M., Giusti, M., Franklin, L., Harbrow, M., Wilson, R., Moss, A., Metcalf, L., & Camargo, L. (2018). Home to us all: How connecting with nature helps us care for ourselves and the earth. IUCN. https://iucn.org/sites/default/files/2022-06/hometousall.pdf

Franco, L. S., Shanahan, D. F., & Fuller, R. A. (2017). A review of the benefits of nature experiences: More than meets the eye. International Journal of Environmental Research and Public Health, 14(8), 864. https://pmc.ncbi.nlm.nih.gov/articles/PMC5580568/

Mantler, A., & Logan, A. C. (2015). Natural environments and mental health. Advances in Integrative Medicine, 2(1), 5-12. https://www.sciencedirect.com/science/article/abs/pii/S2212962615000371?via%3Dihub

Tate, W., Chawla, L., Lavelle Sachs, A., Litt, J. S., & Razani, N. (2024, December 2). Nature prescribing or nature programming? Complementary practices to increase time in nature to support mental health. Mary Ann Liebert, Inc Publishers. https://doi-org.ezproxy.library.yorku.ca/10.1089/eco.2023.0064

White, M. P., Alcock, I., Grellier, J., Wheeler, B. W., Hartig, T., Warber, S. L., Bone, A., Depledge, M. H., & Fleming, L. E. (2019). Spending at least 120 minutes a week in nature is associated with good health and wellbeing. Scientific Reports 9, 7730 (2019). https://doi.org/10.1038/s41598-019-44097-3


Additional Background References


Shu, Y., Wu, C., & Zhai, Y. (2022). Impacts of landscape type, viewing distance, and permeability on anxiety, depression, and stress. International Journal of Environmental Research and Public Health, 19(16), 9867. https://doi.org/10.3390/ijerph19169867

Weir, K. (2020, April 1). Nurtured by nature. Monitor on Psychology, 51(3), 50.  https://www.apa.org/monitor/2020/04/nurtured-nature


Get in touch!

Get in touch!